Showing posts with label Designer's Sketchbook Project. Show all posts
Showing posts with label Designer's Sketchbook Project. Show all posts

Friday, June 4, 2010

Preliminary Hardware Requirements for Digital Sketchbook

I've begun to put together a list of requirements for what I feel would be hardware that would support the vision of the designer's sketchbook. The following is a list of hardware requirements for a computer system that would support this sketchbook:

  1. The system must be extremely portable (i.e. under 3 lbs) if you want designers to have this tool around them at all times. In fact, Alan Kay, through careful studying, has noted that 3 lbs is the optimal weight for a portable computing device.
  2. The system must have a long battery life (at least 4 hours). Designers may not be able to find a power outlet when they are inspired to sketch out a new idea. In addition, carrying a power adaptor around with you, adds to the weight of the machine.
  3. Pen input via tablet is a must have, as designers typically sketch out their ideas free hand with a stylus. Touch input is something that is nice to have, but not absolutely necessary. In any event, this capability must be built into the device, as designers won't carry an external tablet that adds to the weight of the device, and for which they could easily leave behind.
  4. Screen size of at least 10.1 inches (if not more), as designers typically need a canvas the size of a regular sheet of paper or larger to sketch out their ideas. While there have been stories of designers sketching out ideas on the back of napkins, this is usually the exception not the rule to sketching out ideas wherever you are.
  5. Reasonable hardware performance. Designers don't have to wait for the sketchbook that they carry around with them to boot up, and load the sketching software. Therefore, why should a digital version impose this constraint upon them? The amount of time that a designer should wait to get back to the sketching software should be no more than 15 seconds.
  6. The cost of the system should be relatively inexpensive (less than $600), so that it remains in the budget of many designers. In addition, if the system is expensive, designers will feel less inclined to bring the sketchbook with them for fear or damaging or losing the system. To reiterate, this system should encourage designers to have this system around them at all times, as ideas can happen at any time and anywhere. I know that this may be a difficult requirement to achieve, as it is possible to built a system that meet netbooks s the above 5 requirements in the thousands of dollars. However, I believe with the rise of and other inexpensive computing devices, this may become possible in the near future.
To sum up, the system that I am looking for to build this designer's sketchbook would meet the following abbreviated requirements:
  • Extremely portable
  • Long Battery Life
  • Pen input via built-in tablet
  • Screen size of at least 10.1 inches
  • Reasonable hardware performance
  • Priced Under $600
I now ask the community, are there any computers out there that meet these specifications? In addition, are there any other hardware requirements which designers feel are essential and which I have omitted?

Let me know what you think!

Designer's Sketchbook Vision

Imagine a system that would allow you to rapidly sketch out new ideas, wherever you are. This tool would provide all of the affordances that a traditional sketching system would have (a canvas to sketch, sketching tools of various types). In addition, this new sketching system would provide capabilities that are difficult to find in a pencil and paper sketching system, such as ease in organizing and managing the large amounts of sketches that designers produce on a day to day basis with the projects they work on.

This system could be customized for the needs of each designer. For instance, as a user interface designer, I could tell the system that I am designing user interfaces, and it would structure the sketching system in a way that would make sense for me. In this case it would manage my sketches on two dimensions, one dimension being the fidelity of the sketch (which can be seen in most design domains), the other which allows me to see how all of these sketches fit together. For instance, if I am sketching a user interface, I may want to specify how this user interface interacts with another user interface.

This system would be as quick to use as a traditional pencil and paper sketching system, even though it is in fact a computer system of sorts. In addition, there will be minimal interaction needed with non-sketching aspects of the system. The system would be designed for sketching and sketching related tasks only. As a result, the system will not be as bloated and have as much complexity as traditional workstations that are used for design.

This is my preliminary vision of what this designer's sketchbook project would look like. I would appreciate to hear peoples comments and feedback with the vision of what this project would entail.

For Want of a Sketchbook

Welcome to a new section of my blog (called the Designer's Sketchbook Project). People
who have frequented my blog for some time have known that I have been publishing reading summaries and reviews for the CS889 Open Source Usability Seminar I am currently taking.

However, this new section will discuss a project that I am beginning to think about which is the possibility of creating a digital sketchbook which designers would carry around with them in lieu of a traditional sketchbook. This sketchbook would be both a hardware and software solution that would be designed to meet the needs of designers, rather than the arbitrary needs of technology/computing.

In these blog posts, I would like people's feedbacks on my thoughts about how I envision this digital sketching medium, so that I can begin to put together a specification of what would be the ultimate sketching tool for designers. It is important to realize that I am a Computer Scientist with an interest in User Interface Design, so what may make sense for me will probably not make sense for designers in other fields, and perhaps not even within the UI design field.
 
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